Get to know us: Tobias Axenbeck, Techincal Director

Welcome to the first edition of this new segment called Get to know us! In here you’ll find a short video interview with members of our multitalented team.

Since technology plays a crucial role at Bytro we decided to start with our long-time collaborator Tobias Axenbeck. Tobias is the Technical Director at Bytro, and if you are wondering what exactly does a Technical Director does, what does a typical workday looks like for him, wonder no more! In this video, Tobias also shares his favorite projects he’s worked on, challenges his team faces, and even some things about our videogames that you might be surprised to know.

Want to be on board?
You can find further information about our job openings at /. Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!


8 QUESTIONS FOR: Aleksandra Spisak, 2D Graphic

Aleksandra Spisak, 31, 2D Graphic

For March’s short interview edition, we are thrilled to be featuring someone who is responsible for catching the eye and sparking the curiosity of potential new players with her incredible visual talent. Someone who has to juggle between two different departments and makes photoshop magic! Let us introduce our beloved Aleksandra Spisak, aka ALQ, who came all the way from Poland and is our 2D Graphic Designer.

What do you do in your job as a graphic designer?

I am a marketing graphic first, so I make most of the banners, video ads, and other creatives that show the outside world that Bytro games are the best, most beautiful creations in existence. But because our graphics team is rather small, I also sometimes help with the in-game visuals. So they can actually look their best 🙂

What did you do before working for Bytro?

I lend my skills to many indie video game projects – I made backgrounds, assets, textures, concept art… I like variety and as a result, I just had to try everything that there is to making a game look like a game!

Which project holds a special place in your heart?

Once upon a time, I was a part of Conflict of Nations team, and on this day many parts of the game have my touch. It was a big project, I learned many new skills and connected with my colleagues thanks to it and still think very fondly of it!

What is a videogame that has impacted your life? Why?

Many years ago I played a beautiful little game called Journey and it made me realize that video games don’t have to always be some sort of a brutal competition that you have to be good at, but can also be just a peaceful, meditative, visually stunning experience. They can make us think, laugh or cry or just relax and enjoy ourselves. It was definitely a formative moment for me!

What is your current favorite videogame? Why?

Oh my god, that’s a hard question because I play so many games at any given time! But currently, it has to be Stardew Valley. It’s a farming game / life sim and after all the shooting and slaying and strategizing it’s good to just go back to it, plant some virtual turnips and unwind, you know?

How does a typical day at work look like for you?

First of all, coffee. Then all the stand-ups (since I am technically a part of two teams – graphics and marketing), checking my tasks and schedule for the day, etc. Then, the usual: negotiating deadlines (everyone always wants everything now ), dodging meetings (ew, human interaction), dealing with feedback (no, I will not make the logo bigger), and somehow actually making all the beautiful assets on time 🙂

What is a valuable lesson you have learned in your career?

Communication is the most important skill in this industry. I can spend hours making the prettiest, most artistic assets, but if they are not performing their function, it’s all worth nothing. So I have to be on the same page as the rest of the team, at all times! Also, to not be too attached to my own vision, because, after seven rounds of feedback, there isn’t much of it left;)

What advice would you give to someone that is trying to get into the gaming industry?

Forget about perfecting all the skills in the world before you even try to get in. Every studio and every game is different and you will have to adapt anyway. Have the basics sorted out and be willing to learn as you go and you got this!


Thank you so much, ALQ!


Want to be on board?
You can find further information about our job openings at . Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!

Supremacy 1914: Now cross-platform compatible!

Bytro releases native mobile apps for the popular World War 1 strategy game

Browser game Supremacy 1914 from Bytro is now available for mobile devices and enables cross-platform play for players. Last week’s release marks the second mobile game release on both major mobile platforms after last year’s successful Call of War launch. This turns Supremacy 1914 into the second genuine MMO grand strategy game available for mobile players on smartphones and tablets.

Online games developer Bytro is consistently following their strategy to create the most advanced cross-platform strategy games around the world. The mobile apps of Supremacy 1914 mark another important milestone in the company’s history as it’s the second step towards a completely new version of Supremacy 1914. The first step was a major graphic and engine update end of last year.

Supremacy 1914 App Icon

In Supremacy 1914, you become head of a mighty nation in precarious Europe after the turn of the century. You face the challenge to become the undisputed sovereign leader of the whole continent using smart diplomacy or simply the brute force of your glorious armies. Strategists can play private rounds with friends or against competitors from all around the world, completely free of charge. Already more than 4.5 million players have registered for this strategy game by Bytro. Supremacy 1914 won the Audience-Award in the Browser Game of the Year-election.

Veteran grand strategy players will see their strategic skills be put to use on the battlefields in this huge World War I game, battling with economy, armies and the ever growing threat presented by opponents. Players can play as Wilhelm II or change history however they like. In Supremacy the imagination and skill are the only limits! Up to 500 players can compete in real time on historical and fictional scenarios.


✔ Real Time Multiplayer
✔ Up to 500 real opponents per map
✔ Realistic distances and unit movement
✔ Multiple maps and scenarios to play
✔ Historically accurate troops and vehicles
✔ Experimental weapons and units of the time
✔ Frequent updates and new content
✔ Forge alliances with other players
✔ Win together in coalitions
✔ Play on all of your devices

The mobile versions of Supremacy 1914 are available in the Google Play Store and iOS App Store:


About Bytro
Bytro Labs GmbH is a founder-managed company, which develops and publishes technically sophisticated, browser-based and mobile online games. By now, the games have over 11 million registered users and are available in fifteen different languages. Bytro Labs was founded in 2009 by Felix Faber, Tobias Kringe and Christopher Lörken. They were decorated as ‘Founders of the Month’ by the state of Baden-Württemberg and with the ‘Technology Fast 50 Rising Stars’ award by Deloitte.

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