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8 QUESTIONS FOR: Lizandro Rodríguez, Quality Assurance Specialist

Lizandro Rodriguez, 24, Quality Assurance Specialist

The time has come for the next short interview of the month! Featuring the February edition we have the one and only Lizandro Rodríguez, Quality Assurance Specialist, who joined Bytro last year.  All the way from Venezuela, Lizandro shares with us his day-to-day, work and outside-of-work passions, and some very important life and career advice.

Let’s go!

What do you do in your job as a Quality Assurance Specialist?

One of my main responsibilities is having a complete overview of any issues our games are experiencing before any releases and making sure these are fixed with the utmost priority. Besides supervising the status quo of our games (quality-wise) and improving internal processes, I also do manual tests of the new features before they are released to our players. This involves a very diverse cross-team communication between our QA department and developers, project managers, game designers, community moderators, players, and other departments on a daily basis.

What did you do before working for Bytro?

I was living in the beautiful city of Aachen (westernmost city of Germany), working part-time as a freelancer in marketing/journalism projects while also attending German lessons in a ‘Sprachschule’ five times a week! Before coming to Germany, I lived in Dublin, Ireland for a few years, where I got my first experience in the software industry, working for companies such as HubSpot and Google.


Which project holds a special place in your heart?

At the moment I am really focused on getting our QA department to a state where we can have more coverage of our functional testing needs, and this involves a lot of strategic planning with my fellow colleagues in terms of internal processes, organizational flows, and expanding our team, so exciting times are ahead of us!

What do you do in your free time?

I guess this is because I lived in Ireland, but I’d say discovering cozy pubs with friends is a must – having a good ol ‘pint of Guinness or trying new beer types, reading, and occasionally going for a swim or a hike outside of the city. As a hobby, I used to act with the Gaiety School of Acting (Dublin) and this is something I’d like to take up once more here in Hamburg, whether it is creating short-film ideas, getting the chance to interpret different characters, or just participating in theater productions!

I also used to travel quite a bit in the pre-COVID times, so I plan to continue doing that as soon as it is safe to do so.

What is your favorite videogame? Why?

I’ve always been a passionate FIFA player, but recently I started playing Pro Evolution Soccer and it has me hooked. I was reluctant to play it in the beginning, but my fellow Bytronians from the Marketing department decided to play the latest edition, and oh man, what a good decision that was. Now I really appreciate the realism of the game mechanics and, even if I constantly lose against my colleagues (I am talking to you, Marvin, our head of BizDev) I always have fun!

How does a typical day at work look like for you?

Besides the usual morning standup meetings to discuss the current status of our projects and assignments with different teams, I’d say a typical day would involve the whole QA department testing different areas of the games, staying reactive to new arising issues reported internally by our colleagues or externally by our players, and afterward escalating them accordingly.

What is a valuable lesson you have learned in your career?

Be kind . This is a total cliché , but you never know what type of day your colleagues or other people, in general, might be having, so I always do my best to maintain a positive attitude and make sure this always translates to all the efforts and dedication I put to my work. 

What do you like about working at Bytro?

It is unbelievable how much I’ve learned since I started working at Bytro. Proactiveness and constant improvement is something that I see on a daily basis and this motivates me to keep pushing myself. I also value everybody’s receptiveness to new ideas and the passion for innovating our games. This is my first experience in the gaming industry and I can honestly say I admire the talent of the people I work with!

 

Thank you so much Lizandro!

Want to be on board?
You can find further information about our job openings at  bytro.com/career . Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!

 

9 QUESTIONS FOR: ANASTASIA, DATA SCIENTIST

Anastasia Nefed, 26, Data Scientist

For the first short interview of 2021, we are proud to introduce Anastasia, our beloved Data Scientist! She came all the way from Ukraine to support us in interpreting our games data to make better choices for the future, and was kind enough to share a bit of her daily life, thoughts, and advice with us.

What do you do in your job as a Data Scientist? 

Data Science is a varied field. You can ask 20 data scientists about their responsibilities, and the answers will be completely different! 

There is one thing that unites all data scientists: we help to transform data into meaningful information, that will help stakeholders to make decisions. Here, at Bytro, I support teams with AB tests, reporting, statistics, and research.

What did you do before working for Bytro?

Before Bytro I worked in the game industry also. I was an Analyst at Playrix (do you also like GardenScapes?) and Playgendary.

Which project holds a special place in your heart?

It is really hard to say. Perhaps, Call of War and Supremacy 1: The Great War. I played Call of War a long time before I started working at Bytro, and I couldn’t believe I would be a part of the Bytro team. Another part of my heart belongs to Supremacy 1: The Great War. I am supporting the game with the launch, and the game’s success always touches me emotionally. 

What do you do in your free time?

I like to travel and enjoy landscapes. I like the art of filming, and I go to the cinema or watch documentaries quite often. Science also plays an important role in my life. 

What is your favorite videogame? Why?

I would name some of them: Mass Effect, Anno 2070, Mortal Kombat. They all have very interesting stories behind them, they can engage you just professionally and were created with passion.

How does a typical day at work look like for you?

It is always fun and always busy. Mornings usually begin with a cup of coffee and KPIs check. I try to do the most difficult tasks during the first part of the day. The second part of the day is never the same. I like to spend it thinking of ideas or doing research, sharing some thoughts, or asking for colleagues’ opinions on those ideas. 

What is a valuable lesson you have learned in your career?

Check three times, twice is not enough, and good products are made by good teams, not by one good person. 

What advice would you give to someone that is trying to get into the gaming industry?

Be brave and strong! To be successful in the game industry you should be very flexible, hard-working, and always willing to learn. Choosing a profession you love can help you stay motivated and not stressed, you will love Mondays and will not feel exhausted. 

I strongly believe that amazing people create amazing products. Values are the glue that sticks such people together. Different companies have different values, be ready to know more about them, and choose a team that shares the same spirit. 

Any tips on how to stay focused working from home?

Make sure your family members are also busy.  There is a trick that helps me stay focused at home. Once I finish my coffee, tea, or juice in the morning, I know that my day at work starts. Just try to create your own habit. 

Thank you, Anastasia! 

 

Want to be on board? 

You can find further information about our job openings at bytro.com/career. Your contact person is Susanne Zander. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!

The best bet: cross-platform games

How cross-platform games enable players to become more loyal and allow businesses to thrive.

The conversation around cross-platform gaming is loud, today more than ever. Some players prefer one console to another, some like PC s better, and others love their mobile devices. There has been this rivalry between platforms for years now.

This past year in particular we’ve been watching how, slowly but surely, things are starting to change and although there is still some resistance from some elements in the industry, the evidence is right there . We are watching every day how cross-platform games enable players to become more loyal to games and they are allowing businesses to grow in ways we’ve never seen before. 

From the player’s perspective, having the opportunity to play with friends no matter the device they own, just makes things easier and takes the experience of playing to a whole new level. This accessibility is key in allowing the gaming community to connect with one another and encourages players to become loyal to their favorite games.

So, why aren’t all games cross-platform if its advantages are so obvious? 

For starters, the gaming console market is still worth more than PC games by a few billion dollars. As a matter of fact, with PlayStation releasing PS5 and Nintendo, allegedly, working on an upgraded Switch to release next year, the PC game market is expected to drop (to see the stats click here ).

Not to mention the technical challenge that it represents to build one of these games: for it to run smoothly on different platforms, different technologies are needed. And when it comes to how the game runs, consoles deliver amazing game performance and visuals and are generally cheaper than gaming PCs

Creating a game with this flexibility does not guarantee success , it’s a lot of work, and naturally, very expensive. As a game creator, you really need to consider if it makes sense for your audience and your game’s business model. And if you do your research and it makes sense for your business goals, it is totally worth it.

Removing the restrictions so players can easily connect, allows a network effect  to happen. One person likes a game, he or she invites a friend, the friend invites more friends and so it goes. The kind of organic growth that cross-platform games allow is massive, and it doesn’t compare with platform exclusive games. 

When given the option, a player can switch freely between platforms according to his preference and resources, which leads to an increased time spent in-game and, naturally, an increase in the CLV (Customer Lifetime Value). According to an Epic games article, published by Gamesindustry.biz, users who cross-played Fortnite generated 365% higher revenue than non-cross-players ( See the full article here ). 

Fortnite, Minecraft, Rocket League, Call of Duty, are great examples of this. All these games are universally beloved because they allow people to connect with each other and to play no matter the device they have access to. Not to mention the economic success this represents! We have seen it all these years with our games Call of War and Supremacy 1914 . The level of success on these wouldn’t be possible without them being cross-platform. 

Cross-platform games are shaping the future of the gaming industry and to ignore it, as a business, would be like tying the rope around your neck. 

The best move to do right now, for a game, is to think about ways to be more approachable for the players and how to make it easier for them to connect with each other and to the game itself. Being cross-platform is one way to start.

If you are interested in continuing the conversation or in publishing our games, feel free to contact us at bizdev@bytro.com .

By Cecilia Luna