Get to know us: Tobias Axenbeck, Technical Director

Welcome to the first edition of this new segment called Get to know us! In here you’ll find a short video interview with members of our multitalented team.

Since technology plays a crucial role at Bytro we decided to start with our long-time collaborator Tobias Axenbeck. Tobias is the Technical Director at Bytro, and if you are wondering what exactly does a Technical Director does, what does a typical workday looks like for him, wonder no more! In this video, Tobias also shares his favorite projects he’s worked on, challenges his team faces, and even some things about our videogames that you might be surprised to know.

Want to be on board?
You can find further information about our job openings at  bytro.com/career/open-positions /. Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!

 

Get to know us: Tobias Axenbeck, Technical Director

Welcome to the first edition of this new segment called Get to know us! In here you’ll find a short video interview with members of our multitalented team.

Since technology plays a crucial role at Bytro we decided to start with our long-time collaborator Tobias Axenbeck. Tobias is the Technical Director at Bytro, and if you are wondering what exactly does a Technical Director does, what does a typical workday looks like for him, wonder no more! In this video, Tobias also shares his favorite projects he’s worked on, challenges his team faces, and even some things about our videogames that you might be surprised to know.

Want to be on board?
You can find further information about our job openings at  bytro.com/career/open-positions /. Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!

 

Bytro Is Climate Neutral Certified!

Hamburg, Germany – 05 May 2021. Strategy gaming specialist Bytro is thrilled to announce it has partnered with Stillfront and South Pole to become Climate Neutral certified for both years 2019 and 2020.

As a thriving and growing company focused on connecting people through video games, Bytro has itself been committed to working on its own impacts for years. This has included ensuring renewable energy in nearly all its operations and offsetting its emissions related to business travel, paper, printing, games production, and operations. We are aware that our biggest footprint lies within our indirect emissions: the energy consumed by our players when playing their favorite games. That’s why we additionally compensated for every second of playtime to make our players climate-neutral as well, which ended up being by far the biggest share of our compensation.

After months of anticipation and work, today we are proud to say that Bytro, along with all the other companies that Stillfront represents, is not only a carbon-neutral company but it also offers carbon-neutral products. By supporting Bhadla Solar Power Project in India and the Isangi Forest Conservation Project in Congo, we have compensated for the carbon dioxide emissions made by the operation and the people using our products for the years 2019 and 2020.

“We are also excited to say that becoming a certified climate-neutral studio is only the beginning of our environmental strategy. As a company, we aim to be sustainable in all dimensions, and as individuals, we want to know that we are working towards a better future for our planet, and feel proud when we see companies commit to contributing the way we do. ”, Says Tobias Kringe, Managing Director & Founder.

This is an important step for us as all of our team members voted for “Sustainability” as one of our new company core values ​​in a workshop last year. Although being a business that is self-sufficient is part of it, it is important that we commit to this value in all its dimensions.

Sustainability is one of our six core values.

A better future for our planet does not stop with becoming environmentally friendly and climate-neutral, therefore we will continue to support different projects to drive a change in this world. In 2019 we teamed up with our friends at War Child to raise awareness and support children affected by conflict. We are committed to continue driving a change and promise to keep pushing ourselves and motivating our community to follow these steps.

 

If you want to know more about how Stillfront is reducing its carbon footprint, you can get more information here: https://www.stillfront.com/en/stillfront-publishes-annual-sustainability-report-for-2020/

Support the cause:

Press Contact press@bytro.com

About Bytro

Bytro Labs GmbH is an owner-managed company that develops and publishes technically sophisticated, browser-based, and mobile online games including Call of War 1942, Conflict of Nations: World War III (jointly developed with sister company, Dorado Games), and Supremacy 1914. Bytro’s games have been played by over 15 million registered users and are available in 15 different languages. Bytro, part of the Sweden-based global group of gaming studios, Stillfront since 2013, was founded in 2009 and is based in Hamburg, Germany .

About Stillfront

Stillfront is a leading free-to-play powerhouse of gaming studios. Our diverse and exciting games portfolio has two common themes; loyal users and long lifecycle games. Organic growth and carefully selected and executed acquisitions embody our growth strategy and our 1,250+ co-workers thrive in an organization that engenders the spirit of entrepreneurship. Our main markets are the US, Germany, MENA, UK, and France. We are headquartered in Stockholm, Sweden, and the company is listed on Nasdaq First North Premier Growth Market. 

About South Pole

South Pole, recognized by the World Economic Forum as a Social Enterprise, has been at the forefront of decarbonization since 2006. With its global Climate Solutions platform, South Pole develops and implements comprehensive strategies that turn climate action into long-term business opportunities for companies , governments, and organizations around the world. 

8 QUESTIONS FOR: Aleksandra Spisak, 2D Graphic

Aleksandra Spisak, 31, 2D Graphic

For March’s short interview edition, we are thrilled to be featuring someone who is responsible for catching the eye and sparking the curiosity of potential new players with her incredible visual talent. Someone who has to juggle between two different departments and makes photoshop magic! Let us introduce our beloved Aleksandra Spisak, aka ALQ, who came all the way from Poland and is our 2D Graphic Designer.

What do you do in your job as a graphic designer?

I am a marketing graphic first, so I make most of the banners, video ads, and other creatives that show the outside world that Bytro games are the best, most beautiful creations in existence. But because our graphics team is rather small, I also sometimes help with the in-game visuals. So they can actually look their best 🙂

What did you do before working for Bytro?

I lend my skills to many indie video game projects – I made backgrounds, assets, textures, concept art… I like variety and as a result, I just had to try everything that there is to making a game look like a game!

Which project holds a special place in your heart?

Once upon a time, I was a part of Conflict of Nations team, and on this day many parts of the game have my touch. It was a big project, I learned many new skills and connected with my colleagues thanks to it and still think very fondly of it!

What is a videogame that has impacted your life? Why?

Many years ago I played a beautiful little game called Journey and it made me realize that video games don’t have to always be some sort of a brutal competition that you have to be good at, but can also be just a peaceful, meditative, visually stunning experience. They can make us think, laugh or cry or just relax and enjoy ourselves. It was definitely a formative moment for me!

What is your current favorite videogame? Why?

Oh my god, that’s a hard question because I play so many games at any given time! But currently, it has to be Stardew Valley. It’s a farming game / life sim and after all the shooting and slaying and strategizing it’s good to just go back to it, plant some virtual turnips and unwind, you know?

How does a typical day at work look like for you?

First of all, coffee. Then all the stand-ups (since I am technically a part of two teams – graphics and marketing), checking my tasks and schedule for the day, etc. Then, the usual: negotiating deadlines (everyone always wants everything now ), dodging meetings (ew, human interaction), dealing with feedback (no, I will not make the logo bigger), and somehow actually making all the beautiful assets on time 🙂

What is a valuable lesson you have learned in your career?

Communication is the most important skill in this industry. I can spend hours making the prettiest, most artistic assets, but if they are not performing their function, it’s all worth nothing. So I have to be on the same page as the rest of the team, at all times! Also, to not be too attached to my own vision, because, after seven rounds of feedback, there isn’t much of it left;)

What advice would you give to someone that is trying to get into the gaming industry?

Forget about perfecting all the skills in the world before you even try to get in. Every studio and every game is different and you will have to adapt anyway. Have the basics sorted out and be willing to learn as you go and you got this!

 

Thank you so much, ALQ!

 

Want to be on board?
You can find further information about our job openings at  bytro.com/career . Your contact person is Michael Kögel. If you are currently not looking for a new challenge, we are happy to invite you to follow us on Social Media!