Bytro was founded by Felix Faber, Tobias Kringe, and Christopher Lörken who met during their studies of Cognitive Science. Their vision was to create a game that would meet their own high standards. Within a short period of time, the real-time strategy game “Supremacy 1914” became a major success and was named “Browser Game of the Year” in its first year by the enthusiastic community.
The three founders are named “Founders of the Month” by the Ministry of Economy of the federal state Baden-Württemberg.
Bytro releases their first mobile game called “PanzerWars” which is published by Xyrality GmbH. The business simulation “Industry Tycoon” is also added to the portfolio.
Our company is awarded the “Technology Fast 50 Rising Stars” award by Deloitte as one of the fastest growing technology start-ups.
Bytro announces that it will join forces with the Swedish Stillfront Group, which unites multiple development studios spanning multiple platforms and genres. Both businesses remain operating under their own name and in their current headquarters.
“Thirty Kingdoms”, a medieval strategy browsergame with fantasy elements goes live.
The World War II strategy games “Call of War” becomes the most successful launch of Bytro up to now.
“New World Empires” is introduced, a game about colonialisation and conquest.
Bytro Labs crosses the line of 5 million registered players across all games.
In close cooperation with Dorado Games “Conflict of Nations: Modern War” is launched into open beta.
“Call of War” is released on the digital distribution platform Steam and receives a mobile browser version. The new Progressive Web App-technology is used to bring the game to mobile devices.
Bytro teams up with the Cologne based game studio Gamefabrik to distribute the browsergame “Mars Tomorrow” and it’s corresponding mobile apps.
“Call of War” is released on Google Play Store and Apple App Store – making the game fully cross-platform.
Bytro completely revamps “Supremacy 1914” with modern graphics and an updated game engine.